
That said, in helmet cam with the ‘look to apex’ feature enabled, it still looks and moves very nicely, giving the otherwise slightly sterile visuals a much more organic slant. The game does feel impressively optimised already, however, with silky smooth action and even a 144hz mode available on the PC build, and it does look nice if not exceptional on a decent monitor. These screens and the video clips in our preview were taken from a PC running the game on ultra settings for the graphics and effects, with only supersampling dialed low or off to maintain the smooth frame-rate in busy scenes. The roads of Tuscany look nice, but again the middle-to-far distance scenery isn’t best-in-class by any means. Metal bodywork looks more like plastic on many of the cars, and buildings look flat and poorly lit, even in the night races in the newly-added Shanghai streets which should really look amazing given the potential and modern graphics technology. The game is playing well, but still needs tweaking in a few areas - most notably the visuals. It’s still possible to crash heavily and see a reasonable degree of deformation and detached bodywork, but it isn’t exactly realistic given the severity of the impact. Lots of rubbing and denting but very little actual destruction. Rubbing wheels in open-wheeled single seaters no longer dispatches you onto your roll bar in a cascade of debris instead it’s now very ‘new GRID’ in its philosophy. The crash damage is nowhere near as catastrophic (at least in this unfinished build) as it was in the first game. It’s still a realistic racer in most respects, but with added game-y elements, plays a lot more like the excellent Forza Motorsport 7. The idea of fulfilling criteria as you race rather than just accruing enough points to win a series makes for a more interesting and involved gameplay experience, but one that smacks of simcade rather than full, hardcore simulation. Cars can now be properly ‘owned’, too, and there’s even the new ability to modify your car, as well as customise its appearance, which will undoubtedly improve your emotional connection to the game once you finally get your hands on your virtual pride and joy. Complete this adequately and you’re onto the next. You start at the bottom, complete themed events with an eligible car, and then fulfil set criteria in order to unlock the championship at the end of the tier. The career mode has been revamped to feel a lot more like a modern racing game too, offering a focused and modern route through the 200+ cars’ respective categories based on the familiar ‘tier’ structure.

Dial the handling difficulty up to professional and it’s a real handful, yet demonstrably smoother and therefore usually faster than the same car and track with a pad. Screw up your braking and it’s still possible to slew off the road in a realistic spin, but it’s undoubtedly far less frustrating than before.īy comparison, control with a wheel (I used the superb Fanatec CSL Elite PS4 setup) is back to the Project Cars of old, with highly realistic weight distribution that can easily end with an excursion into the agricultural business. As a result, the game might just be the gentlest way to get into sim racing. Even the advanced levels with only modest ABS and TCS are controllable making for a supremely playable game. Intelligent limitation of steering lock according to your speed has been beautifully implemented, which means you’re far less likely to twitch yourself into facing the wrong way, while somehow still managing supreme response time when you need it. Traditional control has been completely revamped and the result is a racer that feels like games used to feel some 15 years ago. The best news is just how well it handles now with a pad.
